
The reason I don't go for the 5th hit sooner is because the 5th hit is what switches him into phase 2, where he stops moving, and if he's on the left side of the screen when you kill him, then he takes longer to move offscreen after the fight. I get in the first 4 hits on the left side first, then move over to the right side, and get in the last 4 hits. Splash Hill Boss (0'24"21): Very very good run here. Good otherwise, it's a fun level and this run is one of my favorites from the IL set. The only improvement I know of is I should've homing attacked the spring at the end. I believe the reason this happens is sometimes if you go up the ramp fast enough then Sonic will run off it before his sprite finishes rotating counter-clockwise, causing him to run off at an angle. Another note is the little ramp right at the beginning which throws me to the right rather than straight up.
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TAing it and learning it has made me appreciate it a bit more, because this level is absolutely full of little secrets and alternate paths for example, the breakable wall next to the ring box that I had no idea existed until I found it by accident, which was convenient because I could not figure out a consistent and fast way to take the upper path. Splash Hill 3 (0'39"40): Around when I got the game, my initial impression of this level was that it was a horrible level full of automation. Initially I was unhappy about it and tried to redo for a little bit, but between the fact that I wasn't sure what I had wanted to do was even faster, and my not being able to beat it or even come close ("close" meaning within about a tenth of a second), I kept it. I did it the way I did in the run by accident. Fun fact: for the ending, my intention was to jump over the spring, go under the vine, and grab the lower vine, then jump off that up to the ending platform. D: The jump off the vine into the enemy chain could possibly have been done faster, but aside from that, no improvements that I can think of. Splash Hill 2 (0'31"30): Hard level to memorize. I think there's one spot where I could've used an air dash and the last ramp jump could have been a little faster, but overall it's a great execution of the route. For this, I used the route that lag6283 used in a 32"86 run on YouTube (which MilsTailsPrower told me about). A couple months later, after my time had been beaten by a lot of people and I'd had a lot more experience with the game, I went back and redid it, improving nearly 7 seconds to 31"94. Continued abuse of our services will cause your IP address to be blocked indefinitely.Splash Hill 1 (0'31"94): This was actually the first level I ran, the day I got the game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.

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